"Creativity can be common and routine, not rare and occasional. It is something that can be evaluated by assessing performance at specific tasks or reviewing a body of work, not measured by standardized tests. Above all, Creative Intelligence is a way of expressing our humanity, our unique power to create, connect, and inspire"

— B. Nussbaum in Creative Intelligence — Harnessing the Power to Create, Connect, and Inspire.

"One of the key principles of the Element is that we need to challenge what we take for granted about our abilities and the abilities of other people"

— Sir Ken Robinson in The Element — How Finding Your Passion Changes Everything

"Nearly all of us love to learn new things. We study, we practice, and we spend time gathering information. We often don’t see the role this learning plays in boosting our creativity"

— B. Nussbaum in Creative Intelligence — Harnessing the power to create, connect, and inspire. 

"The world is changing faster than ever in our history. Our best hope for the future is to develop a new paradigm of human capacity to meet a new era of human existence"

— K. Robinson in The Element — How Finding Your Passion Changes Everything 

"And how do the performers know when they’re nearing perfection?“It’s the feeling. You know it in your joints before you know it in your head"

— D. Goleman in Focus — The Hidden Driver of Excellence

"If you have an apple and I have an apple and we exchange apples, then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas"

— George Bernard Shaw quoted by D. Choi in Info-Graphic-Design  

"Walt Disney invented the storyboard in the days of his early cartoon films. Basically, story boards are a series of images that illustrate the flow and continuity of a story"

— T. Fitzgerald, Walt Disney Executive Vice President, Senior Creative Executive in The Imagineering Workout by the Disney Imagineers

"For complex activities, the importance of understanding the influence of culture is particularly important. Culture influences both the production of “creative” work and its reception, recognition, and diffusion. Culture influences the who, what, and why of creativity"

— J. C. Kaufman and R. J. Sternberg in The Cambridge Handbook of Creativity

"Walking alone is an excellent strategy for freeing your mind up so that you are better able to bring together different areas of knowledge"

— B. Nussbaum in Creative Intelligence — Harnessing the Power to Create, Connect, and Inspire

"Doodling, tracing, drawing one ornament after another are all examples of casual drawing. While on the telephone writing or waiting, we often end up unconsciously doodling"

— P. Jenny in Drawing Techniques

"Because there is so much uncertainty about creativity—and so many myths about it—we often reject creativity in favor of predictability and conventionality, even when routine destroys our ability to enjoy our work or our lives"

— B. Nussbaum in Creative Intelligence - Harnessing the Power to Create, Connect, and Inspire

"The key to maximizing the effectiveness of your copy and design is to understand what type of skills you need for different projects, and have access to a talent pool. Once you have the right resource in place, a well-written creative brief should give your creative resource the understanding they need to do their job"

— in The Strategic Marketing Process - How to structure your marketing activities to achieve better results

"… there’s nothing better than hitting Publish, dropping the link onto Facebook and twitter, and watching the story find its way into world"

— A. Walker talks about her favorite form of writing in Writing and Research for Graphic Designers by S. Heller.

"Not having a cohesive design strategy means creating reactive, not proactive, work— hastily developed designs that meet only the immediate needs of the client, with no thought of the future.
This results in a lack of a unified visual brand presence for the client over time."

— T. L. Stone in Concept Development, Managing the Design Process 

"A mathematician once told me that there are really only four numbers in the world: one, two, three, and many"

— B. A. Garner in Better Business Writing (Harvard Business Review Guide)